I Already Cleared Out a Group of Bandits and Now Companions Want Me to Do It Again

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Contents

  • ane Quick Walkthrough
  • two Detailed Walkthrough
  • iii Radiant Options
    • three.1 Reward
  • four Notes
  • five Bugs
  • 6 Quest Stages

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Fulfill a contract for the Companions to articulate out a troublesome expanse.
Quest Giver: Farkas
Location(south): Whiterun, Jorrvaskr
Prerequisite Quest: Take Upwards Arms
Reward: Leveled Gold
ID: CR05

Quick Walkthrough [edit]

  1. Kill the leader of the assigned location.
  2. Render to Farkas.

Detailed Walkthrough [edit]

This is a radiant quest given by Farkas when asked for work. Farkas has received a contract to articulate out a troublesome area. The enemies you encounter depend on the location of the quest. In order to consummate the contract, you lot need to travel to the location and impale the leader. The quest is randomized and repeatable.

Radiant Options [edit]

The target location is randomly called from 118 possible locations, amounting to a majority of the dungeons that contain boss-type enemies. The location will be express to holds that you have previously visited, and so early in the game you may only receive destinations within Whiterun Hold, but later in the game at that place are many more possible destinations. Possible types of locations are:

  • A Bandit Army camp or Bandit-Occupied Fort: (28 possible locations) — "Zero but a bunch of lowly bandits. Cowards, who will take little effort."
  • A Draugr Crypt: (17 possible locations) — "The restless dead. Not pretty, but if y'all don't terminate them, they'll move on to the locals."
  • A Falmer Hive: (12 possible locations) — "The Falmer. There accept been reports that they've been attacking people at nighttime."
  • A Forsworn Camp: (8 possible locations) — "Information technology's a trouble with the Forsworn. Unpredictable, unknowable, and dangerous. Be conscientious."
  • A Giant Army camp: (12 possible locations) — "Information technology's a clan of giants. The war is driving them out of their lands, and they've started attacking settlements."
  • A Hagraven Nest: (xi possible locations) — "You'll exist immigration a nest of those Hagraven things. I've never faced ane myself, just I hear... disturbing things about them."
  • A Spriggan Grove: (viii possible locations) — "Oddly plenty, Spriggans. Ordinarily they let alone, simply for some reason, this particular grove isn't."
  • A Vampire Lair: (vi possible locations) — "Bloodsuckers. Vampires. Take every precaution. I seize with teeth, and you could end up equally 1 of them."
  • A Warlock Lair: (17 possible locations) — "Rogue wizards. I've never trusted magic types. The College is bad plenty. Destroy them."

(Note that the provided categories listing all locations with the given type of occupant, including locations that do not accept a boss-type enemy and therefore cannot be possible destinations for this quest).

Advantage [edit]

Levels Advantage USLEEP Reward
ane-9 100 100
10-19 150 150
20-29 300 200
30-39 300 250
40+ 300 300

Level is based on when the player completed the previous quest (or level one for the offset quest), not the player'south level when receiving the quest or its reward.

Notes [edit]

  • If Dragonborn is installed, some radiant locations may be on Solstheim. If you are in Skyrim, yous will non receive a quest marking pointing y'all to the quest location, merely must travel to Solstheim first (at which signal whatsoever quest markers yous take to quests in Skyrim volition disappear).

Bugs [edit]

  • If you lot clear Driftshade Sanctuary (or any of radiant locations this quest can get) prior to starting this quest, it may become uncompleteable. This problems tin can occur even if you haven't discovered the location to which the quest directs you.
  • The quest is greyed out in the journal (completed) when you've returned to Farkas.

Quest Stages [edit]

Trouble in Skyrim (CR05)
Phase Finishes Quest Journal Entry
10 A group of bandits has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.

Objective 10: Kill the leader of <Alias=Location>

A grouping of draugr has been causing problem in <Alias=LocationHold>. I've been asked to clear out <Allonym=Location>.

Objective ten: Kill the leader of <Alias=Location>

A group of Falmer has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.

Objective 10: Impale the leader of <Allonym=Location>

A group of the Forsworn has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.

Objective 10: Kill the leader of <Alias=Location>

A group of giants has been causing trouble in <Alias=LocationHold>. I've been asked to clear out <Alias=Location>.

Objective 10: Impale the leader of <Allonym=Location>

A group of hagravens has been causing trouble in <Alias=LocationHold>. I've been asked to articulate out <Alias=Location>.

Objective 10: Impale the leader of <Alias=Location>

A group of spriggans has been causing problem in <Allonym=LocationHold>. I've been asked to clear out <Alias=Location>.

Objective 10: Kill the leader of <Alias=Location>

A grouping of vampires has been causing trouble in <Alias=LocationHold>. I've been asked to articulate out <Alias=Location>.

Objective 10: Kill the leader of <Alias=Location>

A group of warlocks has been causing trouble in <Alias=LocationHold>. I've been asked to articulate out <Allonym=Location>.

Objective 10: Kill the leader of <Alias=Location>

20 I cleared out <Alias=Location>, so <Alias=LocationHold> is now a bit safer.

Objective 20: Return to Farkas

200 ☑ Finishes quest
  • The following empty quest stages were omitted from the table: 0, one, 100, 250.

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Source: https://en.uesp.net/wiki/Skyrim:Trouble_in_Skyrim

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